
Today I Die and I Wish I Were the Moon were selected as finalists for Indiecade 2009, an independent games festival at Culver City, California.
I will be attending the event, participating in a Pecha-Kucha style presentation (12 powerpoint slides, 16 seconds each) and a presentation about “Games and Emotions” that sounds very exciting, provided I figure out what it really means.
During the event, I will be showing some prototypes I’ve been working on, and make an interesting announcement related to Today I Die.
I will try to keep things updated through Twitter (http://twitter.com/danielben).
Update: I am including the list of finalists, following Edmund’s lead:
Aether, Edmund McMillen and Tyler Glaiel
Akrasia, Team Aha!
Classic Night, Akarolls
Cogs, Lazy 8 Studios
Closure, Tyler Glaiel & Jon Schubbe
Dear Esther, The Chinese Room
Deep Sleep Initiative, The, ARx
Eliss, Steph Thirion
Everybody Dies, Jim Munroe
Global Conflicts: Latin America, Serious Games Interactive
Gray, Mike Boxleiter & Greg Wohlwend
Maw, Twisted Pixel Games
Mightier, Lucas Pope and Keiko Ishizaka
Minor Battle, Andre Clark
Moon Stories, Daniel Benmergui
Nanobots, Erin Robinson
Osmos, Hemisphere Games
Papermint, Avaloop
Path, The, Tale of Tales
Radio Flare, studio radiolaris
Ruben & Lullaby, Erik Loyer
Shadow Physics, Steve Swink & Scott Anderson
Sowlar, Odd Man In
Spectre, Vaguely Spectacular Team
Train, Brenda Brathwaite
Tuning, cactus / Jonatan Soderstrom
You get me, Blast Theory
Zeno Clash, ACE Team Software
Modal Kombat, David Hindman