Today I Die – IGF Finalist!

27 January 2010

Today I Die was selected as a finalist at the IGF (Independent Games Festival), one of the most prestigious events of the world regarding indie development.

The category it was selected into was “Nuovo”:

The Nuovo award honors abstract, shortform, and unconventional game development which advances the medium and the way we think about games.

I always dreamed about being an IGF finalist. The happiest thing about being a finalist is that I can forget about chasing the award. I want to fully focus on my craft.

Meanwhile…

note: fonts used in this prototype were developed by Anna Anthropy (sorry about not linking to this before, Anna!)

Indiecade 2009

9 November 2009

JuryAward

Last month I took a trip to Los Angeles to attend Indiecade, an independent game developer/artist festival that grows bigger each year. I Wish I Were the Moon, Today I Die and Storyteller were picked as finalists (packed as “Moon Stories”), together with lots of very good games like Osmos, Closure and Tuning.

It was a four day event, comprised of several lectures, presentations and social events. A quite varied (albeit small) audience attended, but the greatest takeaway from the event was the opportunity to meet up with other indies and industry celebrities in an intimate environment. GDC has grown far to large to be able to offer this, so I was very happy to discover that the trip to Indiecade exceeded all my expectations on this front.

So I am grateful towards the organizers for making all possible efforts to get me there, and even host me for one of the nights. I definitely recommend attending this event if you are looking for a reason why being indie is so much better than the mainstream industry.

Some highlights:

VIP Opening Party

The first night a party was thrown that featured food, drinks, and all finalists presenting their games in 3:12 minutes each:

Indiecade 2009 Awards
artgame
Moon Stories received the “Jury Award”! In this picture: John Sharp, Brenda Braithwaite, me and Jonathan Blow.

awards
Brenda Braithwaite, Eddy (Osmos), Tyler (Closure), and Andy (Osmos).

Closing Party
Last night of the event Robin Hunicke boldly invited the whole bunch of us to a closing party at her place, which was one of the best thing that happened during this trip. Robin is the ultimate social hub of the industry:

All in all, I very happy to have attended this event and made me feel even more confident about the future of the indie universe.

Today I Die at Indiecade 2009

20 September 2009

Today I Die and I Wish I Were the Moon were selected as finalists for Indiecade 2009, an independent games festival at Culver City, California.

I will be attending the event, participating in a Pecha-Kucha style presentation (12 powerpoint slides, 16 seconds each) and a presentation about “Games and Emotions” that sounds very exciting, provided I figure out what it really means.

During the event, I will be showing some prototypes I’ve been working on, and make an interesting announcement related to Today I Die.

I will try to keep things updated through Twitter (http://twitter.com/danielben).

Update: I am including the list of finalists, following Edmund’s lead:

Aether, Edmund McMillen and Tyler Glaiel
Akrasia, Team Aha!
Classic Night, Akarolls
Cogs, Lazy 8 Studios
Closure, Tyler Glaiel & Jon Schubbe
Dear Esther, The Chinese Room
Deep Sleep Initiative, The, ARx
Eliss, Steph Thirion
Everybody Dies, Jim Munroe
Global Conflicts: Latin America, Serious Games Interactive
Gray, Mike Boxleiter & Greg Wohlwend
Maw, Twisted Pixel Games
Mightier, Lucas Pope and Keiko Ishizaka
Minor Battle, Andre Clark
Moon Stories, Daniel Benmergui
Nanobots, Erin Robinson
Osmos, Hemisphere Games
Papermint, Avaloop
Path, The, Tale of Tales
Radio Flare, studio radiolaris
Ruben & Lullaby, Erik Loyer
Shadow Physics, Steve Swink & Scott Anderson
Sowlar, Odd Man In
Spectre, Vaguely Spectacular Team
Train, Brenda Brathwaite
Tuning, cactus / Jonatan Soderstrom
You get me, Blast Theory
Zeno Clash, ACE Team Software
Modal Kombat, David Hindman

Today I Die – Updates

12 June 2009

desirae
(image courtesy of Desirae Brink)

I am very happy with the repercussions of the publication of Today I Die… as with I Wish I Were the Moon, I had no idea how would everyone react to the game beforehand.

The reaction was beyond expected… I keep getting mails each day from people who found the experience of playing it important to them. Even though I can’t answer every single mail, or comment in every blog that talked about the game, I think I read pretty much everything that google could find out there, even on very foreign languages!

I kinda distrust the stats of my hosting, but apparently the game got more than 400,000 gameplays, and counting.

The game is self-published in an serene, clean website, and it can be played for free.

But in order to fund my next game, I decided to accept donations and allow regular people to become my sponsors. They will have the chance to know about my next game before everyone else, and will be listed in the game credits.

So far there’s enough for me to live for a couple more months working exclusively on my own games, so huge thanks to all of you!

The game was positively covered by Kotaku, JayIsGames (apparently it’s one of the best rated games there), RockPaperShotgun, Destructoid, TIGSource, Offworld, AV Club, and Jeff Vogel himself (I play his games).

There’s a walkthrough, thanks to Tasselfoot.

I’ve just updated the game to version 1.1:

  • Game translated to Spanish, Portuguese (Janos Biro), Czech (Jarnik), German (Kirill Gettmann), French (David Callé and Guillaume Patrux) and Italian (Elisa Di Fiore).
  • Some small changes to improve on the meaning of the game objects.
  • I installed a bot that helps me collect statistics on how many times the game is played, since I don’t trust the logging of my hosting very much…

In the future I will make another version of this game with deeper changes I already know will make the game much better, but I’ll let some time go by so I can have a perspective on it.

Also, Leticia Vilela made a wallpaper:

leticia_wallpaper_tid

Today I Die Released

6 May 2009

Today I Die

Finally, Today I Die is now released and you can play it here.

You might notice it’s actually self-hosted. I built a package including I Wish I Were the Moon, Storyteller, Today I Die and its soundtrack, which you can download from the downloads page, where you can help me by donating!

This was not an easy game to make, and I involved a lot of people I want to thank. I’m sure I’ll forget someone… remind me at daniel@ludomancy.com!

Tembac for the initial idea of playing with poem words is his. Him, Egar Almeida and Patrick Dugan for the initial feedback. Edmund McMillen for his obsession with helping me out, Jason Rohrer, Terry Cavanagh, Ian Bogost, John Sharp, Martín Sebastián Wain, Heather Kelley, Darius Kazemi, Anthony Burch, Juan Becerril, Jonathan Blow, Nick Montfort, Gregory Weir, Chris Hecker, Stephen Lavelle, Mike Treanor, PixelJam, Marco Mustapic, Rod Humble, Anna Anthropy for their critical feedback.

Guadalupe, whose handwriting you can see in the game.

And very special thanks to the “sponsor” of this game, who went out of his way to make it possible for me release the game in a quiet, ad-free website.

Enjoy!