Today I Die – Updates
12 June 2009
(image courtesy of Desirae Brink)
I am very happy with the repercussions of the publication of Today I Die… as with I Wish I Were the Moon, I had no idea how would everyone react to the game beforehand.
The reaction was beyond expected… I keep getting mails each day from people who found the experience of playing it important to them. Even though I can’t answer every single mail, or comment in every blog that talked about the game, I think I read pretty much everything that google could find out there, even on very foreign languages!
I kinda distrust the stats of my hosting, but apparently the game got more than 400,000 gameplays, and counting.
The game is self-published in an serene, clean website, and it can be played for free.
But in order to fund my next game, I decided to accept donations and allow regular people to become my sponsors. They will have the chance to know about my next game before everyone else, and will be listed in the game credits.
So far there’s enough for me to live for a couple more months working exclusively on my own games, so huge thanks to all of you!
The game was positively covered by Kotaku, JayIsGames (apparently it’s one of the best rated games there), RockPaperShotgun, Destructoid, TIGSource, Offworld, AV Club, and Jeff Vogel himself (I play his games).
There’s a walkthrough, thanks to Tasselfoot.
I’ve just updated the game to version 1.1:
- Game translated to Spanish, Portuguese (Janos Biro), Czech (Jarnik), German (Kirill Gettmann), French (David Callé and Guillaume Patrux) and Italian (Elisa Di Fiore). If you want to help by translating the game to your language, read the first comment below!
- Some small changes to improve on the meaning of the game objects.
- I installed a bot that helps me collect statistics on how many times the game is played, since I don’t trust the logging of my hosting very much…
In the future I will make another version of this game with deeper changes I already know will make the game much better, but I’ll let some time go by so I can have a perspective on it.
And now, back to work…


