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	<title>Comments on: Definition of &#8220;Experimental Gameplay&#8221;</title>
	<atom:link href="http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/</link>
	<description>Experimental Videogames (daniel@ludomancy.com)</description>
	<lastBuildDate>Wed, 28 Jul 2010 10:45:54 -0300</lastBuildDate>
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	<item>
		<title>By: INFINITE LIGHT</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-10639</link>
		<dc:creator>INFINITE LIGHT</dc:creator>
		<pubDate>Mon, 19 Jul 2010 23:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-10639</guid>
		<description>I like this article. It is thought provoking.</description>
		<content:encoded><![CDATA[<p>I like this article. It is thought provoking.</p>
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	</item>
	<item>
		<title>By: Fotoğrafçı</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-10491</link>
		<dc:creator>Fotoğrafçı</dc:creator>
		<pubDate>Wed, 30 Jun 2010 11:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-10491</guid>
		<description>I thought I corrected the “work vs fun” a long time ago… thanks for pointing it out to me!

I don’t understand why you say that gameplay != game mechanics, though…</description>
		<content:encoded><![CDATA[<p>I thought I corrected the “work vs fun” a long time ago… thanks for pointing it out to me!</p>
<p>I don’t understand why you say that gameplay != game mechanics, though…</p>
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	<item>
		<title>By: Havuz</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-10490</link>
		<dc:creator>Havuz</dc:creator>
		<pubDate>Wed, 30 Jun 2010 11:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-10490</guid>
		<description>I think even the ideas that don’t work should be displayed for viewing. Nothing helps like showing us concepts that just didn’t work, so that others can avoid the same pitfalls.</description>
		<content:encoded><![CDATA[<p>I think even the ideas that don’t work should be displayed for viewing. Nothing helps like showing us concepts that just didn’t work, so that others can avoid the same pitfalls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ...</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-10237</link>
		<dc:creator>...</dc:creator>
		<pubDate>Mon, 07 Jun 2010 07:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-10237</guid>
		<description>i love the game &quot; i fell in love with the majasty of colors&quot; ! its so much fun ^_^</description>
		<content:encoded><![CDATA[<p>i love the game &#8221; i fell in love with the majasty of colors&#8221; ! its so much fun ^_^</p>
]]></content:encoded>
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	<item>
		<title>By: -rob</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-10028</link>
		<dc:creator>-rob</dc:creator>
		<pubDate>Thu, 29 Apr 2010 03:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-10028</guid>
		<description>Have you ever played Coil or I fell in love with the majesty of colors?</description>
		<content:encoded><![CDATA[<p>Have you ever played Coil or I fell in love with the majesty of colors?</p>
]]></content:encoded>
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	<item>
		<title>By: DMcCool</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-9903</link>
		<dc:creator>DMcCool</dc:creator>
		<pubDate>Fri, 19 Mar 2010 01:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-9903</guid>
		<description>I agree wholeheartily, I&#039;m finding myself in that situation as much as I can and its..odd. These ideas are as exciting as they are scary. Actually having the will to persue and make something you don&#039;t know will work..well thats the hard part, right?</description>
		<content:encoded><![CDATA[<p>I agree wholeheartily, I&#8217;m finding myself in that situation as much as I can and its..odd. These ideas are as exciting as they are scary. Actually having the will to persue and make something you don&#8217;t know will work..well thats the hard part, right?</p>
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	<item>
		<title>By: DoomRater</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-9183</link>
		<dc:creator>DoomRater</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-9183</guid>
		<description>I think even the ideas that don&#039;t work should be displayed for viewing.  Nothing helps like showing us concepts that just didn&#039;t work, so that others can avoid the same pitfalls.</description>
		<content:encoded><![CDATA[<p>I think even the ideas that don&#8217;t work should be displayed for viewing.  Nothing helps like showing us concepts that just didn&#8217;t work, so that others can avoid the same pitfalls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: God at play</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-8923</link>
		<dc:creator>God at play</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-8923</guid>
		<description>I really like this definition and totally agree with it. :)  It&#039;s going on the quote page.</description>
		<content:encoded><![CDATA[<p>I really like this definition and totally agree with it. <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   It&#8217;s going on the quote page.</p>
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	<item>
		<title>By: Indie Vault &#187; Intervista a Daniel Benmergui</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-8496</link>
		<dc:creator>Indie Vault &#187; Intervista a Daniel Benmergui</dc:creator>
		<pubDate>Fri, 15 May 2009 08:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-8496</guid>
		<description>[...] tuo sito hai dato la definizione di &#8220;Gameplay sperimentale: Gameplay dal funzionamento non ancora provato&#8221;. Ma un [...]</description>
		<content:encoded><![CDATA[<p>[...] tuo sito hai dato la definizione di &#8220;Gameplay sperimentale: Gameplay dal funzionamento non ancora provato&#8221;. Ma un [...]</p>
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		<title>By: Jeff Murray</title>
		<link>http://www.ludomancy.com/blog/2006/12/26/definition-of-experimental-gameplay/comment-page-1/#comment-8367</link>
		<dc:creator>Jeff Murray</dc:creator>
		<pubDate>Fri, 08 May 2009 18:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://200.49.145.10/ludomancy.com//blog/?p=3#comment-8367</guid>
		<description>Your work is fantastic!</description>
		<content:encoded><![CDATA[<p>Your work is fantastic!</p>
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