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	<title>Comments on: An RPG without space: Hunter RPG</title>
	<atom:link href="http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/</link>
	<description>Experimental Videogames (daniel@ludomancy.com)</description>
	<lastBuildDate>Wed, 28 Jul 2010 10:45:54 -0300</lastBuildDate>
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		<title>By: hi</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-10117</link>
		<dc:creator>hi</dc:creator>
		<pubDate>Fri, 28 May 2010 07:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-10117</guid>
		<description>i cant defeat the boss can anyone tell me the secret</description>
		<content:encoded><![CDATA[<p>i cant defeat the boss can anyone tell me the secret</p>
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		<title>By: Sean</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9865</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Sat, 06 Mar 2010 09:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9865</guid>
		<description>A concept which could easily see further implementation.  There are many who should have ideas this clever, or at least help to see such ideas to their fruition.
I hope you do pick up this game and go further with it in the future.  An excellent concept, I thank you for the inspiration.</description>
		<content:encoded><![CDATA[<p>A concept which could easily see further implementation.  There are many who should have ideas this clever, or at least help to see such ideas to their fruition.<br />
I hope you do pick up this game and go further with it in the future.  An excellent concept, I thank you for the inspiration.</p>
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		<title>By: Blue</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9751</link>
		<dc:creator>Blue</dc:creator>
		<pubDate>Fri, 22 Jan 2010 07:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9751</guid>
		<description>Loved HunterRPG! Really enjoyable to let your own imagination do the visuals. Would buy it if you released it!</description>
		<content:encoded><![CDATA[<p>Loved HunterRPG! Really enjoyable to let your own imagination do the visuals. Would buy it if you released it!</p>
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		<title>By: anonymous</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9187</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Sat, 17 Oct 2009 23:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9187</guid>
		<description>Half-minute hero is getting a full release on the PSP.  I see some similarities:
They both can easily generate content according to a formula.

Hunter RPG disregards exploration in favor of simulation.
HMH disregards combat in favor of simulation.</description>
		<content:encoded><![CDATA[<p>Half-minute hero is getting a full release on the PSP.  I see some similarities:<br />
They both can easily generate content according to a formula.</p>
<p>Hunter RPG disregards exploration in favor of simulation.<br />
HMH disregards combat in favor of simulation.</p>
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		<title>By: Phnord</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9180</link>
		<dc:creator>Phnord</dc:creator>
		<pubDate>Fri, 16 Oct 2009 17:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9180</guid>
		<description>I was taking a look at the game Half-Minute Hero, and was reminded of this - taking an RPG and pulling the rug out from under it.  Anyone else see the similarities?</description>
		<content:encoded><![CDATA[<p>I was taking a look at the game Half-Minute Hero, and was reminded of this &#8211; taking an RPG and pulling the rug out from under it.  Anyone else see the similarities?</p>
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		<title>By: anonymous</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9107</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Wed, 16 Sep 2009 02:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9107</guid>
		<description>It&#039;s been done before, I forget what it was called.  I&#039;m gonna release a full game in a few weeks that&#039;s similar.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been done before, I forget what it was called.  I&#8217;m gonna release a full game in a few weeks that&#8217;s similar.</p>
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		<title>By: Oren</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9098</link>
		<dc:creator>Oren</dc:creator>
		<pubDate>Sun, 13 Sep 2009 23:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9098</guid>
		<description>So, was there ever anything done with this game? I&#039;m curious to know. I would like to design a full scale game with this idea, but I&#039;d like to know if it&#039;s been done already.</description>
		<content:encoded><![CDATA[<p>So, was there ever anything done with this game? I&#8217;m curious to know. I would like to design a full scale game with this idea, but I&#8217;d like to know if it&#8217;s been done already.</p>
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	<item>
		<title>By: dan</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9094</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Sun, 13 Sep 2009 12:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9094</guid>
		<description>I really like this gameplay too, I really wish you develop it further !</description>
		<content:encoded><![CDATA[<p>I really like this gameplay too, I really wish you develop it further !</p>
]]></content:encoded>
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	<item>
		<title>By: sainnasak</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9050</link>
		<dc:creator>sainnasak</dc:creator>
		<pubDate>Fri, 28 Aug 2009 12:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9050</guid>
		<description>Owing Archetype: SciFlux Mp3 Contender Artifice or something like that.  &lt;a href=&quot;http://mensti1.dyndns.dk/fidellis.php&quot; rel=&quot;nofollow&quot;&gt;bags &lt;/a&gt;
Justifiable as no limerick can make you enjoy a silver screen that fails to entrance you, no one can construct you carry on in hypnosis. &lt;a href=&quot;http://mensti1.dyndns.dk/sony-erricson-750i.php&quot; rel=&quot;nofollow&quot;&gt;cover  center &lt;/a&gt; The resources convention would be measured and visible in the exercise power panel so that the alcohol whim be adept to know at any time if he used too much resources that month/day/hour/instant or not.</description>
		<content:encoded><![CDATA[<p>Owing Archetype: SciFlux Mp3 Contender Artifice or something like that.  <a href="http://mensti1.dyndns.dk/fidellis.php" rel="nofollow">bags </a><br />
Justifiable as no limerick can make you enjoy a silver screen that fails to entrance you, no one can construct you carry on in hypnosis. <a href="http://mensti1.dyndns.dk/sony-erricson-750i.php" rel="nofollow">cover  center </a> The resources convention would be measured and visible in the exercise power panel so that the alcohol whim be adept to know at any time if he used too much resources that month/day/hour/instant or not.</p>
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	<item>
		<title>By: inpulpNus</title>
		<link>http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/comment-page-1/#comment-9049</link>
		<dc:creator>inpulpNus</dc:creator>
		<pubDate>Thu, 27 Aug 2009 22:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-space-hunter-rpg/#comment-9049</guid>
		<description>&lt;a href=&quot;http://nagra-key.smozeuds.com&quot; rel=&quot;nofollow&quot;&gt;angeles &lt;/a&gt;This in episode is a great benefaction they gifted that choose sign them inclusive of their lives. 
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		<content:encoded><![CDATA[<p><a href="http://nagra-key.smozeuds.com" rel="nofollow">angeles </a>This in episode is a great benefaction they gifted that choose sign them inclusive of their lives.<br />
<a href="http://nagra-key.smozeuds.com" rel="nofollow">sonyl  sigma </a>This would be differing than CRASH, as it loses the total when gag down.</p>
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