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	<title>Comments on: Experiential Games</title>
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	<link>http://www.ludomancy.com/blog/2007/01/17/experiential-games/</link>
	<description>Experimental Videogames (daniel@ludomancy.com)</description>
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		<title>By: Experiential Gameplay &#124; TeMPOraL's devBlog</title>
		<link>http://www.ludomancy.com/blog/2007/01/17/experiential-games/comment-page-1/#comment-8704</link>
		<dc:creator>Experiential Gameplay &#124; TeMPOraL's devBlog</dc:creator>
		<pubDate>Sat, 13 Jun 2009 09:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/17/experiential-games/#comment-8704</guid>
		<description>[...] celu, ale na przeżyciach towarzyszących jego osiąganiu. Dość dobrze zostało to omówione w jednym z postów na blogu Ludomancy.com. Sam Daniel stworzył już kilka gierek w podobnej koncepcji; dwie z nich [...]</description>
		<content:encoded><![CDATA[<p>[...] celu, ale na przeżyciach towarzyszących jego osiąganiu. Dość dobrze zostało to omówione w jednym z postów na blogu Ludomancy.com. Sam Daniel stworzył już kilka gierek w podobnej koncepcji; dwie z nich [...]</p>
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		<title>By: Ludomancy &#187; Marriages, Feelings and Gameplay</title>
		<link>http://www.ludomancy.com/blog/2007/01/17/experiential-games/comment-page-1/#comment-23</link>
		<dc:creator>Ludomancy &#187; Marriages, Feelings and Gameplay</dc:creator>
		<pubDate>Fri, 23 Mar 2007 02:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/17/experiential-games/#comment-23</guid>
		<description>[...] This experimental attempt has an unusual approach that I liked a lot: It&#8217;s a non-representational experiential game. [...]</description>
		<content:encoded><![CDATA[<p>[...] This experimental attempt has an unusual approach that I liked a lot: It&#8217;s a non-representational experiential game. [...]</p>
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		<title>By: Egar</title>
		<link>http://www.ludomancy.com/blog/2007/01/17/experiential-games/comment-page-1/#comment-6</link>
		<dc:creator>Egar</dc:creator>
		<pubDate>Thu, 18 Jan 2007 01:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/01/17/experiential-games/#comment-6</guid>
		<description>Since your post about playing to learn, I&#039;ve been thinking about how much I play some games in a way that&#039;s not intended by the developers. I have a tendency to play games like I used to play with action figures when I was a kid. One of the greatest thing I found out about was the console of the quake-engine based games. With it, you are able to accomplish a lot of things that were programmed by the developers but not implemented in a way that the player could access with the interface, because the game is not about them, they would send their universe to hell. I can&#039;t get enough of Jedi Academy, a game developed using the Quake 3 Team Arena Engine, which allows you to spawn NPCs whenever and wherever you feel like it, and they act as they were programmed. They have a behaviour, an aligment, a set of weapons, powers, etc. The game I play has no rules, I set an army versus a Jedi and the result is something that George Lucas wouldn&#039;t even dream of (of course, this is probably why I became a game developer in the first place).
I&#039;d love to play a game where everything is possible if you know how to do it, it&#039;s my utopic game... to be able to become Neo. :)</description>
		<content:encoded><![CDATA[<p>Since your post about playing to learn, I&#8217;ve been thinking about how much I play some games in a way that&#8217;s not intended by the developers. I have a tendency to play games like I used to play with action figures when I was a kid. One of the greatest thing I found out about was the console of the quake-engine based games. With it, you are able to accomplish a lot of things that were programmed by the developers but not implemented in a way that the player could access with the interface, because the game is not about them, they would send their universe to hell. I can&#8217;t get enough of Jedi Academy, a game developed using the Quake 3 Team Arena Engine, which allows you to spawn NPCs whenever and wherever you feel like it, and they act as they were programmed. They have a behaviour, an aligment, a set of weapons, powers, etc. The game I play has no rules, I set an army versus a Jedi and the result is something that George Lucas wouldn&#8217;t even dream of (of course, this is probably why I became a game developer in the first place).<br />
I&#8217;d love to play a game where everything is possible if you know how to do it, it&#8217;s my utopic game&#8230; to be able to become Neo. <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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