<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: I, Prototype</title>
	<atom:link href="http://www.ludomancy.com/blog/2007/04/12/i-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2007/04/12/i-prototype/</link>
	<description>games experimentality</description>
	<pubDate>Wed, 07 Jan 2009 00:26:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Egar</title>
		<link>http://www.ludomancy.com/blog/2007/04/12/i-prototype/comment-page-1/#comment-51</link>
		<dc:creator>Egar</dc:creator>
		<pubDate>Fri, 13 Apr 2007 17:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/04/12/i-prototype/#comment-51</guid>
		<description>Just leave the name prototype in there, but change your audience... gamers are gamers, they just want to play with something entertaining, they don't give a rat's ass about your crusade of experiment with something that you don't even know for sure if it's going to become a full game or not. :)

The problem comes when a new audience -this time composed by game designers- does not understand the purpose of your creation... if that's the case, you just painted a Campbell's tomato can. :P</description>
		<content:encoded><![CDATA[<p>Just leave the name prototype in there, but change your audience&#8230; gamers are gamers, they just want to play with something entertaining, they don&#8217;t give a rat&#8217;s ass about your crusade of experiment with something that you don&#8217;t even know for sure if it&#8217;s going to become a full game or not. <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The problem comes when a new audience -this time composed by game designers- does not understand the purpose of your creation&#8230; if that&#8217;s the case, you just painted a Campbell&#8217;s tomato can. <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Benmergui</title>
		<link>http://www.ludomancy.com/blog/2007/04/12/i-prototype/comment-page-1/#comment-48</link>
		<dc:creator>Daniel Benmergui</dc:creator>
		<pubDate>Fri, 13 Apr 2007 01:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/04/12/i-prototype/#comment-48</guid>
		<description>Patrick:
Yes, the deeper problem is the current absence of the concept of "experiment" in developers. Which is much worse than a 17 years old complaining about how Guitar Hero is much better than The Marriage. You would be surprised by how many devs believe that you make prototypes because you want to storm the market with something new instead of just trying a concept.

Egar:
"Potential games" is not short or catchy enough :).
Seriously, coming up with a proper term is not that critical...it was more of a mindgame to get you thinking about the differences between a prototype of a game and an experiment implementation.</description>
		<content:encoded><![CDATA[<p>Patrick:<br />
Yes, the deeper problem is the current absence of the concept of &#8220;experiment&#8221; in developers. Which is much worse than a 17 years old complaining about how Guitar Hero is much better than The Marriage. You would be surprised by how many devs believe that you make prototypes because you want to storm the market with something new instead of just trying a concept.</p>
<p>Egar:<br />
&#8220;Potential games&#8221; is not short or catchy enough :).<br />
Seriously, coming up with a proper term is not that critical&#8230;it was more of a mindgame to get you thinking about the differences between a prototype of a game and an experiment implementation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Egar</title>
		<link>http://www.ludomancy.com/blog/2007/04/12/i-prototype/comment-page-1/#comment-47</link>
		<dc:creator>Egar</dc:creator>
		<pubDate>Fri, 13 Apr 2007 01:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/04/12/i-prototype/#comment-47</guid>
		<description>Since every idea on a game designer's head is a potential game, what about calling these prototypes "potential games"?</description>
		<content:encoded><![CDATA[<p>Since every idea on a game designer&#8217;s head is a potential game, what about calling these prototypes &#8220;potential games&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://www.ludomancy.com/blog/2007/04/12/i-prototype/comment-page-1/#comment-46</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 12 Apr 2007 23:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/04/12/i-prototype/#comment-46</guid>
		<description>Joystiq and similar sites are havens for jerk-offs, I wouldn't take their comments too seriously. I think the cultural problems you're citing go much deeper than just the dissemination of prototypes. Maybe "experiments" is a better term? Simple, but effective.</description>
		<content:encoded><![CDATA[<p>Joystiq and similar sites are havens for jerk-offs, I wouldn&#8217;t take their comments too seriously. I think the cultural problems you&#8217;re citing go much deeper than just the dissemination of prototypes. Maybe &#8220;experiments&#8221; is a better term? Simple, but effective.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
