Out of office…
…and into the lab:
Right now, Starwave (picture above) is the one currently giving me game design headaches. It’ll be done when I get sick of it.
Stuff to do afterwards:
- A bomb-disarming game. I have to think how NOT to make it too logic based
- An emotional prediction game. I hope it’s not as tough to crack as Shrink
- A Marriage-esque game about life choices. This one is already started and looking promising
- Single Screen RPG. The evolution of Hunter RPG
If you had to pick one of the above to do next…which one would you choose?
So little time, so much to do. Is there someone out there willing to pay me to do this crap full time?
I thought so.

5 Comments so far
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Focus on the social dynamics, thats where best money/art ratio is.
If I get the money, and I may (you know what I’m talking about) I may just hire you.
By Patrick on 05.26.07 10:53 pm
Hi Patrick!
I thought social dynamics in games were easy: just allow players a way to offend, space out with, or get laid with each other. Dancing is usually a feature that allow all the previous.
Trust me, I wouldn’t even hire myself to do these unsuccessful prototypes. I don’t like people with unusual haircuts either.
> dance/
By Daniel Benmergui on 05.27.07 7:40 pm
Shallow social dynamics are easy. What you’ll find is you need more constraints to make it more interesting. Nesting social dynamics in the context of another game(s) is the key, but feeling out the balance takes prototyping. As you can imagine, there are a lot of social dynamics you can model, and a lot of systemic contexts, so the design space is really fast.
My long term goal in moving to Argentina is to leverage realtionships with local developers and North American publishers (perhaps other investors as well) and bring projects to the region that are of the highest aeshtetic and design quality. This means I’m going to need programmer/designers doing prototypes, on paper/board and in code.
Your job title can be “El Gaucho”.
By Patrick on 05.30.07 8:52 pm
SHRINK! SHRINK! SHRINK!
Or maybe some derivate of that will also do. It’s one of those games I’d really like to see even if it doesn’t turn out to be a great game, mainly because it’s the most problematic from the game design perspective
By Petri Purho on 06.02.07 7:39 am
“An emotional prediction game.” Yeah!!!
I vote for this
By Veronica Zammitto on 06.19.07 10:01 pm
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