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	<title>Comments on: Out of office&#8230;</title>
	<atom:link href="http://www.ludomancy.com/blog/2007/05/26/out-of-office/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2007/05/26/out-of-office/</link>
	<description>by Daniel Benmergui</description>
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		<title>By: Veronica Zammitto</title>
		<link>http://www.ludomancy.com/blog/2007/05/26/out-of-office/comment-page-1/#comment-282</link>
		<dc:creator>Veronica Zammitto</dc:creator>
		<pubDate>Wed, 20 Jun 2007 01:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/05/26/out-of-office/#comment-282</guid>
		<description>&quot;An emotional prediction game.&quot;  Yeah!!!

I vote for this :)</description>
		<content:encoded><![CDATA[<p>&#8220;An emotional prediction game.&#8221;  Yeah!!!</p>
<p>I vote for this <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Petri Purho</title>
		<link>http://www.ludomancy.com/blog/2007/05/26/out-of-office/comment-page-1/#comment-245</link>
		<dc:creator>Petri Purho</dc:creator>
		<pubDate>Sat, 02 Jun 2007 10:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/05/26/out-of-office/#comment-245</guid>
		<description>SHRINK! SHRINK! SHRINK! 

Or maybe some derivate of that will also do. It&#039;s one of those games I&#039;d really like to see even if it doesn&#039;t turn out to be a great game, mainly because it&#039;s the most problematic from the game design perspective :)</description>
		<content:encoded><![CDATA[<p>SHRINK! SHRINK! SHRINK! </p>
<p>Or maybe some derivate of that will also do. It&#8217;s one of those games I&#8217;d really like to see even if it doesn&#8217;t turn out to be a great game, mainly because it&#8217;s the most problematic from the game design perspective <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Patrick</title>
		<link>http://www.ludomancy.com/blog/2007/05/26/out-of-office/comment-page-1/#comment-237</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 30 May 2007 23:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/05/26/out-of-office/#comment-237</guid>
		<description>Shallow social dynamics are easy. What you&#039;ll find is you need more constraints to make it more interesting. Nesting social dynamics in the context of another game(s) is the key, but feeling out the balance takes prototyping. As you can imagine, there are a lot of social dynamics you can model, and a lot of systemic contexts, so the design space is really fast.

My long term goal in moving to Argentina is to leverage realtionships with local developers and North American publishers (perhaps other investors as well) and bring projects to the region that are of the highest aeshtetic and design quality. This means I&#039;m going to need programmer/designers doing prototypes, on paper/board and in code. 

Your job title can be &quot;El Gaucho&quot;.</description>
		<content:encoded><![CDATA[<p>Shallow social dynamics are easy. What you&#8217;ll find is you need more constraints to make it more interesting. Nesting social dynamics in the context of another game(s) is the key, but feeling out the balance takes prototyping. As you can imagine, there are a lot of social dynamics you can model, and a lot of systemic contexts, so the design space is really fast.</p>
<p>My long term goal in moving to Argentina is to leverage realtionships with local developers and North American publishers (perhaps other investors as well) and bring projects to the region that are of the highest aeshtetic and design quality. This means I&#8217;m going to need programmer/designers doing prototypes, on paper/board and in code. </p>
<p>Your job title can be &#8220;El Gaucho&#8221;.</p>
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		<title>By: Daniel Benmergui</title>
		<link>http://www.ludomancy.com/blog/2007/05/26/out-of-office/comment-page-1/#comment-224</link>
		<dc:creator>Daniel Benmergui</dc:creator>
		<pubDate>Sun, 27 May 2007 22:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/05/26/out-of-office/#comment-224</guid>
		<description>Hi Patrick!

I thought social dynamics in games were easy: just allow players a way to offend, space out with, or get laid with each other. Dancing is usually a feature that allow all the previous.

Trust me, I wouldn&#039;t even hire myself to  do these unsuccessful prototypes. I don&#039;t like people with unusual haircuts either.

&gt; dance/</description>
		<content:encoded><![CDATA[<p>Hi Patrick!</p>
<p>I thought social dynamics in games were easy: just allow players a way to offend, space out with, or get laid with each other. Dancing is usually a feature that allow all the previous.</p>
<p>Trust me, I wouldn&#8217;t even hire myself to  do these unsuccessful prototypes. I don&#8217;t like people with unusual haircuts either.</p>
<p>> dance/</p>
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		<title>By: Patrick</title>
		<link>http://www.ludomancy.com/blog/2007/05/26/out-of-office/comment-page-1/#comment-219</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Sun, 27 May 2007 01:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/05/26/out-of-office/#comment-219</guid>
		<description>Focus on the social dynamics, thats where best money/art ratio is.

If I get the money, and I may (you know what I&#039;m talking about) I may just hire you.</description>
		<content:encoded><![CDATA[<p>Focus on the social dynamics, thats where best money/art ratio is.</p>
<p>If I get the money, and I may (you know what I&#8217;m talking about) I may just hire you.</p>
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