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	<title>Comments on: Breathe</title>
	<atom:link href="http://www.ludomancy.com/blog/2007/12/24/breathe/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2007/12/24/breathe/</link>
	<description>by Daniel Benmergui</description>
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		<title>By: KAPaul</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-8510</link>
		<dc:creator>KAPaul</dc:creator>
		<pubDate>Fri, 15 May 2009 20:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-8510</guid>
		<description>quick question

I&#039;ve been lurking around the forum for a while but I have a question to ask. I&#039;m trying to find a legit seller for r4 cards for my nintendo. I&#039;m from germany and I found one site that looks promising &lt;a href=&quot;http://www.r4karte.de/&quot; rel=&quot;nofollow&quot;&gt;r4 revolution for dsi&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>quick question</p>
<p>I&#8217;ve been lurking around the forum for a while but I have a question to ask. I&#8217;m trying to find a legit seller for r4 cards for my nintendo. I&#8217;m from germany and I found one site that looks promising <a href="http://www.r4karte.de/" rel="nofollow">r4 revolution for dsi</a></p>
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		<title>By: Matias</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-3033</link>
		<dc:creator>Matias</dc:creator>
		<pubDate>Sun, 20 Jan 2008 20:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-3033</guid>
		<description>Ok is, January 20st, I&#039;m in Mar del Plata.... I&#039;m really bored (is bored? aburrido?) beetwen the baby crying, the little 3 yo girl at my side looking at the pc like a keyboarded TV makes it hard to play XD (will say nothing about our bargirl, she is pretty nice).

Yeah Yeah, i&#039;m spending the last hours of my time here using a pc, but well, I&#039;m gonna write a lot about this, and i think is possible to do a grapchis adventure about a couple of tourists in a crappy hotel, in the middle of a ... a... crappy touristic city, i have to start with the script of the story, and i have photos to illustrate.</description>
		<content:encoded><![CDATA[<p>Ok is, January 20st, I&#8217;m in Mar del Plata&#8230;. I&#8217;m really bored (is bored? aburrido?) beetwen the baby crying, the little 3 yo girl at my side looking at the pc like a keyboarded TV makes it hard to play XD (will say nothing about our bargirl, she is pretty nice).</p>
<p>Yeah Yeah, i&#8217;m spending the last hours of my time here using a pc, but well, I&#8217;m gonna write a lot about this, and i think is possible to do a grapchis adventure about a couple of tourists in a crappy hotel, in the middle of a &#8230; a&#8230; crappy touristic city, i have to start with the script of the story, and i have photos to illustrate.</p>
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		<title>By: Daniel Benmergui</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2716</link>
		<dc:creator>Daniel Benmergui</dc:creator>
		<pubDate>Mon, 31 Dec 2007 19:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2716</guid>
		<description>Isxek,

You are right about the fact that you don&#039;t have much control over the situation, but in order for the &quot;state of mind&quot; to affect the gameplay, I had to take some direct control away from the player.

However, most IF games suffer from the same problem of combinatorial branches. Your actions are severely limited by what the &quot;director&quot; intended.

All in all, I agree that more options would have been important. As well as a dozen other ideas that came AFTER the deadline :)

In any case, I&#039;ve discovered that there is a wide gap between people who read the original story and those who haven&#039;t (almost nobody in the US read Cortazar). Properly transmitting the spirit of the original story is beyond the effort I was able to spend on the game...

Thanks for trying the game!</description>
		<content:encoded><![CDATA[<p>Isxek,</p>
<p>You are right about the fact that you don&#8217;t have much control over the situation, but in order for the &#8220;state of mind&#8221; to affect the gameplay, I had to take some direct control away from the player.</p>
<p>However, most IF games suffer from the same problem of combinatorial branches. Your actions are severely limited by what the &#8220;director&#8221; intended.</p>
<p>All in all, I agree that more options would have been important. As well as a dozen other ideas that came AFTER the deadline <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In any case, I&#8217;ve discovered that there is a wide gap between people who read the original story and those who haven&#8217;t (almost nobody in the US read Cortazar). Properly transmitting the spirit of the original story is beyond the effort I was able to spend on the game&#8230;</p>
<p>Thanks for trying the game!</p>
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		<title>By: Isxek</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2715</link>
		<dc:creator>Isxek</dc:creator>
		<pubDate>Mon, 31 Dec 2007 18:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2715</guid>
		<description>I&#039;m not going to say it&#039;s a &quot;piece of shit,&quot; but I have to agree it does need more work.

To me, alternating between struggling to get out of the wool sweater and relaxing to ponder on the situation is crazy. I also feel I could&#039;ve done better if I were given the option to SIT on the couch so I can struggle all I want without having to bump into my cigarette.

I seem to be alone in the room, anyway. Can&#039;t I just remove the shirt and the sweater all together?

And if I were completely losing control of myself, that&#039;s not going to be the first thing that will pop in my head. It feels too much like you&#039;re getting prompted in your actions by a director, when technically you should know the script by heart.

That&#039;s my 2 cents. Thanks for creating the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to say it&#8217;s a &#8220;piece of shit,&#8221; but I have to agree it does need more work.</p>
<p>To me, alternating between struggling to get out of the wool sweater and relaxing to ponder on the situation is crazy. I also feel I could&#8217;ve done better if I were given the option to SIT on the couch so I can struggle all I want without having to bump into my cigarette.</p>
<p>I seem to be alone in the room, anyway. Can&#8217;t I just remove the shirt and the sweater all together?</p>
<p>And if I were completely losing control of myself, that&#8217;s not going to be the first thing that will pop in my head. It feels too much like you&#8217;re getting prompted in your actions by a director, when technically you should know the script by heart.</p>
<p>That&#8217;s my 2 cents. Thanks for creating the game.</p>
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		<title>By: Fran</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2643</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Wed, 26 Dec 2007 23:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2643</guid>
		<description>Well, I did a test run to you game, which is cool. I had the odd feeling of reading that &#039;Elige tu propia aventura&#039; books (sorry, don&#039;t know how this books are known in English). and after playing it for a while I had the feeling of playing nethack (would i die if i kick this wall?). The story is kinda fun to and being at the brink of despair is nice. Perhaps with more choices it would be a more enjoyable experience (but time is a bitch). And don&#039;t take the commentary of nethack to seriously, I also had the feeling of playing Princess Maker while playing Hunter RPG.</description>
		<content:encoded><![CDATA[<p>Well, I did a test run to you game, which is cool. I had the odd feeling of reading that &#8216;Elige tu propia aventura&#8217; books (sorry, don&#8217;t know how this books are known in English). and after playing it for a while I had the feeling of playing nethack (would i die if i kick this wall?). The story is kinda fun to and being at the brink of despair is nice. Perhaps with more choices it would be a more enjoyable experience (but time is a bitch). And don&#8217;t take the commentary of nethack to seriously, I also had the feeling of playing Princess Maker while playing Hunter RPG.</p>
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		<title>By: Daniel Benmergui</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2640</link>
		<dc:creator>Daniel Benmergui</dc:creator>
		<pubDate>Wed, 26 Dec 2007 15:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2640</guid>
		<description>Thanks for playing guys! :)

I&#039;m still expecting someone to say that it&#039;s a piece of shit. I know you&#039;re out there. Please include reasons.</description>
		<content:encoded><![CDATA[<p>Thanks for playing guys! <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m still expecting someone to say that it&#8217;s a piece of shit. I know you&#8217;re out there. Please include reasons.</p>
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		<title>By: Ren</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2639</link>
		<dc:creator>Ren</dc:creator>
		<pubDate>Wed, 26 Dec 2007 14:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2639</guid>
		<description>A nice game, well put toghether. 

As I said in the ADVA (or was it JuegosAr?) mailing list, it differs a lot from what I&#039;d come to expect from a classic IF, but it&#039;s a great idea, inspired in a great story. Kudos to you Daniel :)</description>
		<content:encoded><![CDATA[<p>A nice game, well put toghether. </p>
<p>As I said in the ADVA (or was it JuegosAr?) mailing list, it differs a lot from what I&#8217;d come to expect from a classic IF, but it&#8217;s a great idea, inspired in a great story. Kudos to you Daniel <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Hernán M</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2620</link>
		<dc:creator>Hernán M</dc:creator>
		<pubDate>Tue, 25 Dec 2007 00:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2620</guid>
		<description>Excelente!!! Realmente me sorprendió mucho, y me pareció muy interesante la referencia al cuento de Cortázar (también uno de mis favoritos). Muy, muy bueno! Felicitaciones y felicidades, todo junto!</description>
		<content:encoded><![CDATA[<p>Excelente!!! Realmente me sorprendió mucho, y me pareció muy interesante la referencia al cuento de Cortázar (también uno de mis favoritos). Muy, muy bueno! Felicitaciones y felicidades, todo junto!</p>
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		<title>By: Egar</title>
		<link>http://www.ludomancy.com/blog/2007/12/24/breathe/comment-page-1/#comment-2616</link>
		<dc:creator>Egar</dc:creator>
		<pubDate>Mon, 24 Dec 2007 23:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/2007/12/24/breathe/#comment-2616</guid>
		<description>Well my friend, congratulations once again on a job well done! I really liked this game, and more so since I love No Se Culpe a Nadie, it&#039;s my favorite by Cortázar.

Have a happy holiday!</description>
		<content:encoded><![CDATA[<p>Well my friend, congratulations once again on a job well done! I really liked this game, and more so since I love No Se Culpe a Nadie, it&#8217;s my favorite by Cortázar.</p>
<p>Have a happy holiday!</p>
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