Secret of Software 64

Secret of Software 64

TIGSource started a wacky development competition in which you had to pick a game name from a random name-generating website and make something playable with it.

Thus started Secret of Software 64.

Even though it feels a little bit like Grow, and tends to bias toward an adventure game, it was not my intention. I was pursuing gameplay about experimentation and exploration of concepts instead of physical spaces. But the time I spent in the game was not enough to achieve this…

I only came up with the concrete idea for this game three days before the deadline, which implied that I had to crunch to make it. I’m happy I managed, but I’m not satisfied with the results. There were many things I wanted to try, balance and reveal but didn’t have the chance.

Good news is that this game is the beginning of something new…

Credits:
Danc for the Tyrian graphics.

4 Comments so far
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Good to see you make something this year!

It did tend a bit toward the try-everything-against-everything-else gameplay of the adventure genre, but a cool idea in any case.


Sweet! I got it to reboot. Interesting to see these tile graphics used in a grow-style game.


Aww, I didn’t think anyone would actually read it, now I feel bad =/ … I stand by what I said, but I did like the mood of this game and where it stands out from other adventure games is that you can actually do things that don’t really have any effect, which is pretty cool. I’ll be looking forward to whatever you do next!


@Danc: Again, an honor to have you trying the game, and using your graphics ;)

@Saint: I agree with almost 100% of what you said on your review. And even if I didn’t, never regret speaking out :)



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  • daniel[@]ludomancy.com