Night Raveler and the Heartbroken Uruguayans: The Game
Yesterday I sent my current entry for TIGSource’s Procedurally Generated Content competition (Play It).
Originally, it was supposed to be a game about a huge alien that destroyed cities, breaking everybody’s heart. But the concept shifted quite a bit and now it’s completely different.
Some relationships (any kind) sometimes doesn’t work. And some other times they just barely work, but can’t bear themselves to break for fear of suffering the pain that comes with the breakage. At the same time, the pain is actually fearsome, and if taken in large amounts can be lethal.
It is not a game with goals, levels, punishment or achievements. It’s about exploring consequences.
Update: I made several fixes and improvements to the game. It includes more interesting endings.
Credits:
HernĂ¡n Rozenwasser for the music track.
The stars feedback is inspired in Rod Humble’s Stars Over Half Moon Bay.

4 Comments so far
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This will definetly get reviewed, prepare for 10k.
By Patrick on June 5
Like a good wine, a good poem or a good piece of art of any kind, this game has an after taste… it’s small, simple and elegant yet with a meaning.
After you play, that first impression of the little guy being a bad person, you realize that he was actually a good person that can help people, if used for love, breaking hearts is a good thing.
And thats the beautiful thing of this game.. of what it has to say about the complexity of human relationships.. what was sad, ended up being good..
And the final touch of putting the moon in the sky..
This game is an interactive poem!
Loved it.
By Santi Siri on June 10
Thanks, Santi
By Daniel Benmergui on June 11
I cant see the game at all…
By Guillermo on October 1
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