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	<title>Comments on: Demons of Experimentation: Level Slicers</title>
	<atom:link href="http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/</link>
	<description>by Daniel Benmergui</description>
	<lastBuildDate>Fri, 03 Feb 2012 21:51:06 +0000</lastBuildDate>
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	<item>
		<title>By: videoizle</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12448</link>
		<dc:creator>videoizle</dc:creator>
		<pubDate>Sat, 13 Nov 2010 12:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12448</guid>
		<description>very good \o/</description>
		<content:encoded><![CDATA[<p>very good \o/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rent a car adana</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12406</link>
		<dc:creator>rent a car adana</dc:creator>
		<pubDate>Fri, 12 Nov 2010 23:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12406</guid>
		<description>thanks good post</description>
		<content:encoded><![CDATA[<p>thanks good post</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cash payday loans</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12328</link>
		<dc:creator>cash payday loans</dc:creator>
		<pubDate>Fri, 12 Nov 2010 16:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12328</guid>
		<description>I always wanted to write on my web page something like that. I regularly don’t post comments in personal blogs however your blog made me to, amazing effort.…</description>
		<content:encoded><![CDATA[<p>I always wanted to write on my web page something like that. I regularly don’t post comments in personal blogs however your blog made me to, amazing effort.…</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: film izle</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12324</link>
		<dc:creator>film izle</dc:creator>
		<pubDate>Fri, 12 Nov 2010 16:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12324</guid>
		<description>good quality post thanks</description>
		<content:encoded><![CDATA[<p>good quality post thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sohbet</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12262</link>
		<dc:creator>sohbet</dc:creator>
		<pubDate>Fri, 12 Nov 2010 14:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12262</guid>
		<description>thanks good post</description>
		<content:encoded><![CDATA[<p>thanks good post</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: video izle</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12225</link>
		<dc:creator>video izle</dc:creator>
		<pubDate>Fri, 12 Nov 2010 10:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12225</guid>
		<description>Great! Thanks for post</description>
		<content:encoded><![CDATA[<p>Great! Thanks for post</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yilbasi tatili</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-12209</link>
		<dc:creator>yilbasi tatili</dc:creator>
		<pubDate>Fri, 12 Nov 2010 09:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-12209</guid>
		<description>Ohh very much thanks admin</description>
		<content:encoded><![CDATA[<p>Ohh very much thanks admin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Square Octopus &#187; CODEAR Challenge</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-5493</link>
		<dc:creator>The Square Octopus &#187; CODEAR Challenge</dc:creator>
		<pubDate>Thu, 03 Jul 2008 09:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-5493</guid>
		<description>[...] level slicing is a demon of experimentation, we, as contestants, will have to break a few mind conventions in order to think about how to [...]</description>
		<content:encoded><![CDATA[<p>[...] level slicing is a demon of experimentation, we, as contestants, will have to break a few mind conventions in order to think about how to [...]</p>
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	</item>
	<item>
		<title>By: Darío</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-5323</link>
		<dc:creator>Darío</dc:creator>
		<pubDate>Fri, 20 Jun 2008 21:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-5323</guid>
		<description>I think that Occam&#039;s razor should be applied more often to game design. something like &quot;Don&#039;t add anything until you&#039;re sure you need it&quot;. Everything should come after the core design idea (that should also be as simple as possible). There are cases in which levels are necessary or at least a good idea (when different levels are really different spaces or times or even gameplays), but in a lot of cases I got to really hate the level division.

Lately, I&#039;m starting to hate most of the usual feedback in games (scores, rewards).</description>
		<content:encoded><![CDATA[<p>I think that Occam&#8217;s razor should be applied more often to game design. something like &#8220;Don&#8217;t add anything until you&#8217;re sure you need it&#8221;. Everything should come after the core design idea (that should also be as simple as possible). There are cases in which levels are necessary or at least a good idea (when different levels are really different spaces or times or even gameplays), but in a lot of cases I got to really hate the level division.</p>
<p>Lately, I&#8217;m starting to hate most of the usual feedback in games (scores, rewards).</p>
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	</item>
	<item>
		<title>By: Daniel Benmergui</title>
		<link>http://www.ludomancy.com/blog/2008/06/14/break-a-chain-kill-a-level/comment-page-1/#comment-5249</link>
		<dc:creator>Daniel Benmergui</dc:creator>
		<pubDate>Mon, 16 Jun 2008 01:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=78#comment-5249</guid>
		<description>@Harvey: loading times are another visible scar of slicing. It&#039;s such a good example, I&#039;m adding it to the text.

But it&#039;s just collateral damage when Levelthink already poisoned the design stage...</description>
		<content:encoded><![CDATA[<p>@Harvey: loading times are another visible scar of slicing. It&#8217;s such a good example, I&#8217;m adding it to the text.</p>
<p>But it&#8217;s just collateral damage when Levelthink already poisoned the design stage&#8230;</p>
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