<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Text Adventures Suck: Try Gun Mute</title>
	<atom:link href="http://www.ludomancy.com/blog/2008/07/20/gun-mute/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2008/07/20/gun-mute/</link>
	<description>by Daniel Benmergui</description>
	<lastBuildDate>Fri, 03 Feb 2012 21:51:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Dario</title>
		<link>http://www.ludomancy.com/blog/2008/07/20/gun-mute/comment-page-1/#comment-5909</link>
		<dc:creator>Dario</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=84#comment-5909</guid>
		<description>I read about this game in a couple of sites but still haven&#039;t played it, I think I will now.

Most IF games are really tedious, full of boring unnecessary descriptions and with their annoying typical movement system (N,S,W,E, WTF?) but there are a few great ones. I recommend Baron and Rameses. Both games are conceptually very interesting and have innovative gameplays (for IF).

BTW, I recommend reading this article by Adam Cadre, I think he really put his finger on all the usual problems with IF that makes it so tedious. http://adamcadre.ac/calendar/12517.html</description>
		<content:encoded><![CDATA[<p>I read about this game in a couple of sites but still haven&#8217;t played it, I think I will now.</p>
<p>Most IF games are really tedious, full of boring unnecessary descriptions and with their annoying typical movement system (N,S,W,E, WTF?) but there are a few great ones. I recommend Baron and Rameses. Both games are conceptually very interesting and have innovative gameplays (for IF).</p>
<p>BTW, I recommend reading this article by Adam Cadre, I think he really put his finger on all the usual problems with IF that makes it so tedious. <a href="http://adamcadre.ac/calendar/12517.html" rel="nofollow">http://adamcadre.ac/calendar/12517.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Petri Purho</title>
		<link>http://www.ludomancy.com/blog/2008/07/20/gun-mute/comment-page-1/#comment-5788</link>
		<dc:creator>Petri Purho</dc:creator>
		<pubDate>Sun, 20 Jul 2008 18:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=84#comment-5788</guid>
		<description>I&#039;ve also never really enjoyed text-adventures before. Too tedious to play, I got lost easily, didn&#039;t know what to do and got frustrated. 

I found Gun Mute to the be an excellent exception. I enjoyed playing the game and the world it described was really vivid and interesting. The game has character and personality. It made me wonder if there are other excellent and easily approachable text adventures out there that I don&#039;t know about...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also never really enjoyed text-adventures before. Too tedious to play, I got lost easily, didn&#8217;t know what to do and got frustrated. </p>
<p>I found Gun Mute to the be an excellent exception. I enjoyed playing the game and the world it described was really vivid and interesting. The game has character and personality. It made me wonder if there are other excellent and easily approachable text adventures out there that I don&#8217;t know about&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

