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	<title>Comments on: I wish I were the Moon</title>
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	<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/</link>
	<description>Experimental Videogames (daniel@ludomancy.com)</description>
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		<title>By: IGF 2010 &#124; Tap-Repeatedly.com</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9863</link>
		<dc:creator>IGF 2010 &#124; Tap-Repeatedly.com</dc:creator>
		<pubDate>Fri, 05 Mar 2010 23:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9863</guid>
		<description>[...] played Today I Die sometime after enjoying Benmergui&#8217;s previous game I Wish I Were The Moon and was quickly taken by its understated power and elegance. I&#8217;d highly recommend [...]</description>
		<content:encoded><![CDATA[<p>[...] played Today I Die sometime after enjoying Benmergui&#8217;s previous game I Wish I Were The Moon and was quickly taken by its understated power and elegance. I&#8217;d highly recommend [...]</p>
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		<title>By: ixajuem</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9788</link>
		<dc:creator>ixajuem</dc:creator>
		<pubDate>Sat, 06 Feb 2010 19:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9788</guid>
		<description>9WXXOy  &lt;a href=&quot;http://xninxiteizsn.com/&quot; rel=&quot;nofollow&quot;&gt;xninxiteizsn&lt;/a&gt;, [url=http://vfutjiseizhd.com/]vfutjiseizhd[/url], [link=http://ogjntyhgnnld.com/]ogjntyhgnnld[/link], http://iuyxsgncajgj.com/</description>
		<content:encoded><![CDATA[<p>9WXXOy  <a href="http://xninxiteizsn.com/" rel="nofollow">xninxiteizsn</a>, [url=http://vfutjiseizhd.com/]vfutjiseizhd[/url], [link=http://ogjntyhgnnld.com/]ogjntyhgnnld[/link], <a href="http://iuyxsgncajgj.com/" rel="nofollow">http://iuyxsgncajgj.com/</a></p>
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		<title>By: Jonathan Baillehache</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9786</link>
		<dc:creator>Jonathan Baillehache</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9786</guid>
		<description>This is a beautifull game. Thank you very much. You make me think and feel.</description>
		<content:encoded><![CDATA[<p>This is a beautifull game. Thank you very much. You make me think and feel.</p>
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		<title>By: A smattering of the IGF: 2010 - NAG Online</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9735</link>
		<dc:creator>A smattering of the IGF: 2010 - NAG Online</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9735</guid>
		<description>[...] have better luck figuring out what it&#8217;s about by playing it and its two predecessors, I Wish I Were The Moon and Storyteller.  var fbShare = {url: [...]</description>
		<content:encoded><![CDATA[<p>[...] have better luck figuring out what it&#8217;s about by playing it and its two predecessors, I Wish I Were The Moon and Storyteller.  var fbShare = {url: [...]</p>
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		<title>By: Juegos Flasheros &#124; 0pointer</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9709</link>
		<dc:creator>Juegos Flasheros &#124; 0pointer</dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9709</guid>
		<description>[...] I Wish I Were The Moon (via JulitoDeHielo) Parecido a: nada que haya visto hasta ahora [...]</description>
		<content:encoded><![CDATA[<p>[...] I Wish I Were The Moon (via JulitoDeHielo) Parecido a: nada que haya visto hasta ahora [...]</p>
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		<title>By: The Boing Boing Guide to the 2010 Indie Games Festival &#124; dv8-designs</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9703</link>
		<dc:creator>The Boing Boing Guide to the 2010 Indie Games Festival &#124; dv8-designs</dc:creator>
		<pubDate>Wed, 06 Jan 2010 15:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9703</guid>
		<description>[...] the root language and storytelling ability interactivity with his early experiments Storyteller and I Wish I Were The Moon, so its probably little surprise that his followup Today I Die would be even more explicitly about [...]</description>
		<content:encoded><![CDATA[<p>[...] the root language and storytelling ability interactivity with his early experiments Storyteller and I Wish I Were The Moon, so its probably little surprise that his followup Today I Die would be even more explicitly about [...]</p>
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		<title>By: Best Of Independent Games Festival 2010 &#124; Superlevel</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9696</link>
		<dc:creator>Best Of Independent Games Festival 2010 &#124; Superlevel</dc:creator>
		<pubDate>Tue, 05 Jan 2010 10:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9696</guid>
		<description>[...] freut mich sehr, dass es Today I Die von Daniel Benmergui (&#8220;I wish I were the moon&#8221;) bis in die Runde der Finalisten geschafft hat. Ich denke zwar, dass Enviro-Bear 2000 das Rennen [...]</description>
		<content:encoded><![CDATA[<p>[...] freut mich sehr, dass es Today I Die von Daniel Benmergui (&#8220;I wish I were the moon&#8221;) bis in die Runde der Finalisten geschafft hat. Ich denke zwar, dass Enviro-Bear 2000 das Rennen [...]</p>
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		<title>By: Superblockman</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9694</link>
		<dc:creator>Superblockman</dc:creator>
		<pubDate>Tue, 05 Jan 2010 03:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9694</guid>
		<description>This game is great! I got every ending except one. . .</description>
		<content:encoded><![CDATA[<p>This game is great! I got every ending except one. . .</p>
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		<title>By: Jessica</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9681</link>
		<dc:creator>Jessica</dc:creator>
		<pubDate>Thu, 31 Dec 2009 07:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9681</guid>
		<description>I played this game a while ago and I remembered the beautiful harp music the girl plays when you get &quot;I am your moon&quot;...it haunted my memory so I just had to come back and replay this again. 

So precious :&#039;)</description>
		<content:encoded><![CDATA[<p>I played this game a while ago and I remembered the beautiful harp music the girl plays when you get &#8220;I am your moon&#8221;&#8230;it haunted my memory so I just had to come back and replay this again. </p>
<p>So precious :&#8217;)</p>
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		<title>By: Moon Stories (videojuegos indies) &#124; Yotubos</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-2/#comment-9660</link>
		<dc:creator>Moon Stories (videojuegos indies) &#124; Yotubos</dc:creator>
		<pubDate>Tue, 22 Dec 2009 10:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-9660</guid>
		<description>[...]  I wish I were the moon, según palabras del propio autor, trata sobre un extraño triangulo amoroso y está inspirado en La distancia de la luna, de Italo Calvino. Intenta explorar una situación emocional, en lugar de un espacio físico. Para ello, se puede trasladar los elementos existentes en la escena con una camara &#8216;teletransportadora&#8221;, de forma que la nueva ubicación de los personajes y/u objetos provoca unas determinadas consecuencias en la historia. [...]</description>
		<content:encoded><![CDATA[<p>[...]  I wish I were the moon, según palabras del propio autor, trata sobre un extraño triangulo amoroso y está inspirado en La distancia de la luna, de Italo Calvino. Intenta explorar una situación emocional, en lugar de un espacio físico. Para ello, se puede trasladar los elementos existentes en la escena con una camara &#8216;teletransportadora&#8221;, de forma que la nueva ubicación de los personajes y/u objetos provoca unas determinadas consecuencias en la historia. [...]</p>
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