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	<title>Comments on: I wish I were the Moon</title>
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	<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/</link>
	<description>by Daniel Benmergui</description>
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		<title>By: SPEAKERS INTERNACIONALES: DANIEL BENMERGUI &#124; EXPO EVA 2011</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-38808</link>
		<dc:creator>SPEAKERS INTERNACIONALES: DANIEL BENMERGUI &#124; EXPO EVA 2011</dc:creator>
		<pubDate>Tue, 08 Nov 2011 18:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-38808</guid>
		<description>[...] de juegos independiente. Publicó dos artgames reconocidos internacionalmente: Today I Die y I Wish I Were the Moon. Actualmente trabaja en Storyteller, un juego de narrativa interactiva basado en historietas. [...]</description>
		<content:encoded><![CDATA[<p>[...] de juegos independiente. Publicó dos artgames reconocidos internacionalmente: Today I Die y I Wish I Were the Moon. Actualmente trabaja en Storyteller, un juego de narrativa interactiva basado en historietas. [...]</p>
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		<title>By: Carlos</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-36710</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Mon, 24 Oct 2011 20:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-36710</guid>
		<description>Great game! What genre would you consider this as? Email me at sharpgunner@hotmail.com</description>
		<content:encoded><![CDATA[<p>Great game! What genre would you consider this as? Email me at <a href="mailto:sharpgunner@hotmail.com">sharpgunner@hotmail.com</a></p>
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		<title>By: Gry artystyczne. O co tyle krzyku? (2): decyzje z pikseli &#124; &#124; Jawne SnyJawne Sny</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-35874</link>
		<dc:creator>Gry artystyczne. O co tyle krzyku? (2): decyzje z pikseli &#124; &#124; Jawne SnyJawne Sny</dc:creator>
		<pubDate>Wed, 19 Oct 2011 21:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-35874</guid>
		<description>[...] wszystkich wyborów &#8211; z gier Daniela Bermengui takich jak &#8222;Storyteller&#8221; i &#8222;I Wish I Were the Moon&#8222;. Lubię zwłaszcza &#8222;IWIWtM&#8221; &#8211; zestaw bezpretensjonalnych historyjek o [...]</description>
		<content:encoded><![CDATA[<p>[...] wszystkich wyborów &#8211; z gier Daniela Bermengui takich jak &#8222;Storyteller&#8221; i &#8222;I Wish I Were the Moon&#8222;. Lubię zwłaszcza &#8222;IWIWtM&#8221; &#8211; zestaw bezpretensjonalnych historyjek o [...]</p>
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		<title>By: Focus &#171; Otter Space</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-35815</link>
		<dc:creator>Focus &#171; Otter Space</dc:creator>
		<pubDate>Wed, 19 Oct 2011 14:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-35815</guid>
		<description>[...] Interactive Illustration &#8211; A piece or series of art pieces that the audience can interact with, in a simple but effective way, to change the story the artwork is telling. Examples: Storyteller, Today I Die, I Wish I Were the Moon. [...]</description>
		<content:encoded><![CDATA[<p>[...] Interactive Illustration &#8211; A piece or series of art pieces that the audience can interact with, in a simple but effective way, to change the story the artwork is telling. Examples: Storyteller, Today I Die, I Wish I Were the Moon. [...]</p>
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		<title>By: The Player: Games with artistic visions at their heart &#124; Richard Hartley</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-32881</link>
		<dc:creator>The Player: Games with artistic visions at their heart &#124; Richard Hartley</dc:creator>
		<pubDate>Mon, 26 Sep 2011 08:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-32881</guid>
		<description>[...] on the other hand, creates games with the dreamy artistry of magic realism. His short game I wish I were the Moon was inspired by Italian writer Italo Calvino&#039;s story The Distance of the Moon. In ­another game, [...]</description>
		<content:encoded><![CDATA[<p>[...] on the other hand, creates games with the dreamy artistry of magic realism. His short game I wish I were the Moon was inspired by Italian writer Italo Calvino&#039;s story The Distance of the Moon. In ­another game, [...]</p>
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		<title>By: Week 6: Ludic Poetry &#171; Critical Game Studies</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-32443</link>
		<dc:creator>Week 6: Ludic Poetry &#171; Critical Game Studies</dc:creator>
		<pubDate>Wed, 21 Sep 2011 15:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-32443</guid>
		<description>[...] I Wish I Were the Moon. (Flash, 2008). Daniel Benmergui. http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/ [...]</description>
		<content:encoded><![CDATA[<p>[...] I Wish I Were the Moon. (Flash, 2008). Daniel Benmergui. <a href="http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/" rel="nofollow">http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/</a> [...]</p>
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		<title>By: cheap insurance for young drivers</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-32175</link>
		<dc:creator>cheap insurance for young drivers</dc:creator>
		<pubDate>Mon, 19 Sep 2011 04:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-32175</guid>
		<description>Immigration… [...]the time to read or pay a visit to the content or sites we have linked to below the[...]…</description>
		<content:encoded><![CDATA[<p>Immigration… [...]the time to read or pay a visit to the content or sites we have linked to below the[...]…</p>
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		<title>By: Dieta</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-28684</link>
		<dc:creator>Dieta</dc:creator>
		<pubDate>Wed, 03 Aug 2011 16:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-28684</guid>
		<description>nice prototype, it&#039;s a lot of fun playing!</description>
		<content:encoded><![CDATA[<p>nice prototype, it&#8217;s a lot of fun playing!</p>
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		<title>By: Fefiano</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-26626</link>
		<dc:creator>Fefiano</dc:creator>
		<pubDate>Tue, 12 Jul 2011 21:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-26626</guid>
		<description>I played it many times... its like a gaming poem.</description>
		<content:encoded><![CDATA[<p>I played it many times&#8230; its like a gaming poem.</p>
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		<title>By: Nike Lunar Shoes</title>
		<link>http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/comment-page-4/#comment-26419</link>
		<dc:creator>Nike Lunar Shoes</dc:creator>
		<pubDate>Sat, 09 Jul 2011 12:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=157#comment-26419</guid>
		<description>allows the continuation on Ares I and Orion Crew Capsule...come on folks think about both bills and visualize the aerospace community......the immediate devastation to our specialized worforce........allowing NASA to reach further into space (which is what your latest video proposes). The House version does all that.....commercial has to prove their capability in LEO then let&#039;s discuss commercial crew.</description>
		<content:encoded><![CDATA[<p>allows the continuation on Ares I and Orion Crew Capsule&#8230;come on folks think about both bills and visualize the aerospace community&#8230;&#8230;the immediate devastation to our specialized worforce&#8230;&#8230;..allowing NASA to reach further into space (which is what your latest video proposes). The House version does all that&#8230;..commercial has to prove their capability in LEO then let&#8217;s discuss commercial crew.</p>
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