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	<title>Comments on: Storyteller</title>
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	<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/</link>
	<description>Experimental Videogames (daniel@ludomancy.com)</description>
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		<title>By: Rob Cozzens</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-9874</link>
		<dc:creator>Rob Cozzens</dc:creator>
		<pubDate>Thu, 11 Mar 2010 04:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-9874</guid>
		<description>I love it! What a clever idea!</description>
		<content:encoded><![CDATA[<p>I love it! What a clever idea!</p>
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		<title>By: Pierrec</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-9745</link>
		<dc:creator>Pierrec</dc:creator>
		<pubDate>Wed, 20 Jan 2010 13:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-9745</guid>
		<description>If like me you love this game and other benmergui&#039;s ones, and if you understand french, you can play the &quot;Storyteller&quot; little game on my blog, i&#039;ll give Benmergui a buck for each participation during the week.
http://oujevipo.over-blog.fr/article-storyteller-43302697.html</description>
		<content:encoded><![CDATA[<p>If like me you love this game and other benmergui&#8217;s ones, and if you understand french, you can play the &#8220;Storyteller&#8221; little game on my blog, i&#8217;ll give Benmergui a buck for each participation during the week.<br />
<a href="http://oujevipo.over-blog.fr/article-storyteller-43302697.html" rel="nofollow">http://oujevipo.over-blog.fr/article-storyteller-43302697.html</a></p>
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		<title>By: A smattering of the IGF: 2010 - NAG Online</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-9736</link>
		<dc:creator>A smattering of the IGF: 2010 - NAG Online</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-9736</guid>
		<description>[...] out what it&#8217;s about by playing it and its two predecessors, I Wish I Were The Moon and Storyteller.  var fbShare = {url: [...]</description>
		<content:encoded><![CDATA[<p>[...] out what it&#8217;s about by playing it and its two predecessors, I Wish I Were The Moon and Storyteller.  var fbShare = {url: [...]</p>
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		<title>By: The Boing Boing Guide to the 2010 Indie Games Festival &#124; Newsblog</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-9704</link>
		<dc:creator>The Boing Boing Guide to the 2010 Indie Games Festival &#124; Newsblog</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-9704</guid>
		<description>[...] in exploring the root language and storytelling ability interactivity with his early experiments Storyteller and I Wish I Were The Moon, so its probably little surprise that his followup Today I Die would be [...]</description>
		<content:encoded><![CDATA[<p>[...] in exploring the root language and storytelling ability interactivity with his early experiments Storyteller and I Wish I Were The Moon, so its probably little surprise that his followup Today I Die would be [...]</p>
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		<title>By: The Boing Boing Guide to the 2010 Indie Games Festival &#124; dv8-designs</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-9702</link>
		<dc:creator>The Boing Boing Guide to the 2010 Indie Games Festival &#124; dv8-designs</dc:creator>
		<pubDate>Wed, 06 Jan 2010 15:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-9702</guid>
		<description>[...] in exploring the root language and storytelling ability interactivity with his early experiments Storyteller and I Wish I Were The Moon, so its probably little surprise that his followup Today I Die would be [...]</description>
		<content:encoded><![CDATA[<p>[...] in exploring the root language and storytelling ability interactivity with his early experiments Storyteller and I Wish I Were The Moon, so its probably little surprise that his followup Today I Die would be [...]</p>
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		<title>By: duh</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-9418</link>
		<dc:creator>duh</dc:creator>
		<pubDate>Mon, 09 Nov 2009 00:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-9418</guid>
		<description>SHINE IN THE LIGHT meh love AHHHHHHHHHHHH IM ON EH CLOUD!</description>
		<content:encoded><![CDATA[<p>SHINE IN THE LIGHT meh love AHHHHHHHHHHHH IM ON EH CLOUD!</p>
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		<title>By: Oswalt</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-8978</link>
		<dc:creator>Oswalt</dc:creator>
		<pubDate>Mon, 03 Aug 2009 05:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-8978</guid>
		<description>I love this game! Am I right that the princess won&#039;t love a boy until he has played the role of a knight and killed a wizard? This game is quite addictive :) I wish there was an extended version, but I love the iconic figures and storyline! Brilliant!</description>
		<content:encoded><![CDATA[<p>I love this game! Am I right that the princess won&#8217;t love a boy until he has played the role of a knight and killed a wizard? This game is quite addictive <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I wish there was an extended version, but I love the iconic figures and storyline! Brilliant!</p>
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		<title>By: bones the heretic</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-8976</link>
		<dc:creator>bones the heretic</dc:creator>
		<pubDate>Sun, 02 Aug 2009 23:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-8976</guid>
		<description>XD that was fun! I had the two boys be sad, then the girl kill them both and at the end the two boys tombstones where in love over the happy backround with the girl sad off to one side.

Best of your games that i have played!</description>
		<content:encoded><![CDATA[<p>XD that was fun! I had the two boys be sad, then the girl kill them both and at the end the two boys tombstones where in love over the happy backround with the girl sad off to one side.</p>
<p>Best of your games that i have played!</p>
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		<title>By: Anonymous</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-8929</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 23 Jul 2009 05:22:14 +0000</pubDate>
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		<description>give meeee a walkthroughhhhhhhhhhhhh</description>
		<content:encoded><![CDATA[<p>give meeee a walkthroughhhhhhhhhhhhh</p>
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		<title>By: Littlesniff</title>
		<link>http://www.ludomancy.com/blog/2008/09/15/storyteller/comment-page-2/#comment-8917</link>
		<dc:creator>Littlesniff</dc:creator>
		<pubDate>Tue, 21 Jul 2009 14:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=172#comment-8917</guid>
		<description>Excellent way of making games Daniel!
Love the fact how you can change the future! Do you have a hidden message between &quot;Today I Die&quot;, &quot;Storyteller&quot; and &quot;I Wish I Were the Moon&quot;? If yes, please explain them to me!</description>
		<content:encoded><![CDATA[<p>Excellent way of making games Daniel!<br />
Love the fact how you can change the future! Do you have a hidden message between &#8220;Today I Die&#8221;, &#8220;Storyteller&#8221; and &#8220;I Wish I Were the Moon&#8221;? If yes, please explain them to me!</p>
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