I Fell in Love With the Majesty of Colors, by Gregory Weir
12 December 2008Click screenshot to play
Gregory from Ludus Novus made a vignette Game called I Fell in Love With the Majesty of Colors. It’s a dramatization (or should I say gamification) of a dream he had, and so it has that oniric taste that I think is severely underexplored in games.
You control a cthulhu-esque tentacle in the bottom of Gregory’s unconscious sea and you can grab stuff in an attempt to discover every ending that you can reach, like Moon does. And that similarity in format made some people treat him a little scornfully, and that’s why I’m writing this.
Not only I feel personally very flattered by Gregory’s open acceptance of the influence of Moon, but I am also surprised by the game he came up with. It made me consider exploring dreams a bit more, and I think he took the vignette concept a little further. Also, controlling a huge tentacle to grab things is a very clever and effective idea.
I am not trying to build a trademark. I’m trying to make games that affect people. And if something I make inspires something new that I myself find surprising, there’s no media award that could match that success. So thanks for your work, Gregory.

8 Comments so far
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Hi there,
I was positively impressed from the Moon, it was a new concept for me. When I found Colors on Kongregate, I immediately thought “it reminds me of Moon”… in the same, dreamlike and fresh way. It’s very inspiring and yes, I agree with you: it’s a really underestimated and underexplored way to think and design games.
Love both of them.
Cheers,
Luca
By Luca F. on December 13
Soooo Awesome ^^
By Shadowkill on December 14
It reminded me of your game as well.
And all three reminded of the game ‘Radical Dreamers’.
I hope both of you will keep on making those great, unique, special, moody games.
Take care,
~ Radical Dreamer
By Radical Dreamer on December 21
I agree very much, Colors is awesome and deserves definite props!
By PsySal on January 15
Just found this randomly on the web today; and thought to myself “how very much like Moon,” only to discover later in this same day – your concise survey of it.
Had to play through all of the endings, just as I am compelled to do so throughout your work.
I’m finding people are increasingly coming to understand games as a less than mindless medium, which excites me.
By Eli on May 10
This is one good looking, sexy theme, love it! What theme are you using?
By Anika on May 29
@Anika: hand made
By Daniel Benmergui on May 29
[...] Weir, che finalmente ritorna con un titolo degno di quel The Majesty of Colors (di cui tanto hanno parlato in molti), intitolato How to Raise a Dragon. Un po’ Spore, un po’ Tamagotchi, nel gioco ci si [...]
By Indie Vault » How to Raise a Dragon on June 27
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