I Fell in Love With the Majesty of Colors, by Gregory Weir

12 December 2008

Click screenshot to play

Gregory from Ludus Novus made a vignette Game called I Fell in Love With the Majesty of Colors. It’s a dramatization (or should I say gamification) of a dream he had, and so it has that oniric taste that I think is severely underexplored in games.

You control a cthulhu-esque tentacle in the bottom of Gregory’s unconscious sea and you can grab stuff in an attempt to discover every ending that you can reach, like Moon does. And that similarity in format made some people treat him a little scornfully, and that’s why I’m writing this.

Not only I feel personally very flattered by Gregory’s open acceptance of the influence of Moon, but I am also surprised by the game he came up with. It made me consider exploring dreams a bit more, and I think he took the vignette concept a little further. Also, controlling a huge tentacle to grab things is a very clever and effective idea.

I am not trying to build a trademark. I’m trying to make games that affect people. And if something I make inspires something new that I myself find surprising, there’s no media award that could match that success. So thanks for your work, Gregory.

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Hi there,

I was positively impressed from the Moon, it was a new concept for me. When I found Colors on Kongregate, I immediately thought “it reminds me of Moon”… in the same, dreamlike and fresh way. It’s very inspiring and yes, I agree with you: it’s a really underestimated and underexplored way to think and design games.

Love both of them.

Cheers,

Luca


Soooo Awesome ^^


It reminded me of your game as well.
And all three reminded of the game ‘Radical Dreamers’.

I hope both of you will keep on making those great, unique, special, moody games.

Take care,
~ Radical Dreamer


I agree very much, Colors is awesome and deserves definite props!


Just found this randomly on the web today; and thought to myself “how very much like Moon,” only to discover later in this same day – your concise survey of it.

Had to play through all of the endings, just as I am compelled to do so throughout your work.

I’m finding people are increasingly coming to understand games as a less than mindless medium, which excites me.


This is one good looking, sexy theme, love it! What theme are you using?


@Anika: hand made :)


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