<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Today I Die Released</title>
	<atom:link href="http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/</link>
	<description>by Daniel Benmergui</description>
	<lastBuildDate>Fri, 03 Feb 2012 21:51:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Focus &#171; Otter Space</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-4/#comment-35814</link>
		<dc:creator>Focus &#171; Otter Space</dc:creator>
		<pubDate>Wed, 19 Oct 2011 13:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-35814</guid>
		<description>[...] in a simple but effective way, to change the story the artwork is telling. Examples: Storyteller, Today I Die, I Wish I Were the [...]</description>
		<content:encoded><![CDATA[<p>[...] in a simple but effective way, to change the story the artwork is telling. Examples: Storyteller, Today I Die, I Wish I Were the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dana Severance</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-29307</link>
		<dc:creator>Dana Severance</dc:creator>
		<pubDate>Tue, 09 Aug 2011 21:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-29307</guid>
		<description>Thank you. This is a brilliant little game; its hopeful nature and poetry are belied by its length.</description>
		<content:encoded><![CDATA[<p>Thank you. This is a brilliant little game; its hopeful nature and poetry are belied by its length.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UnknownStory</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-28778</link>
		<dc:creator>UnknownStory</dc:creator>
		<pubDate>Thu, 04 Aug 2011 09:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-28778</guid>
		<description>I wish I could get this game in true poem form. I can see it in my head but I cannot see how the sentence order would go.</description>
		<content:encoded><![CDATA[<p>I wish I could get this game in true poem form. I can see it in my head but I cannot see how the sentence order would go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kitty</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-27421</link>
		<dc:creator>Kitty</dc:creator>
		<pubDate>Sat, 23 Jul 2011 01:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-27421</guid>
		<description>This is a lovely game and gives me hope every time I play. Made me tear up. Very beautiful.</description>
		<content:encoded><![CDATA[<p>This is a lovely game and gives me hope every time I play. Made me tear up. Very beautiful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaming poet Benmergui announces a comic-book puzzler, &#8216;Storyteller&#8217; &#124; My Blog</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-26846</link>
		<dc:creator>Gaming poet Benmergui announces a comic-book puzzler, &#8216;Storyteller&#8217; &#124; My Blog</dc:creator>
		<pubDate>Fri, 15 Jul 2011 20:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-26846</guid>
		<description>[...] narrative with a &#8220;more &#8216;gamey&#8217;&#8221; feel than his other experimental titles, Today I Die and I Wish I Were the [...]</description>
		<content:encoded><![CDATA[<p>[...] narrative with a &#8220;more &#8216;gamey&#8217;&#8221; feel than his other experimental titles, Today I Die and I Wish I Were the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaming poet Benmergui announces a comic-book puzzler, &#8216;Storyteller&#8217; &#124; MensaDad News</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-25844</link>
		<dc:creator>Gaming poet Benmergui announces a comic-book puzzler, &#8216;Storyteller&#8217; &#124; MensaDad News</dc:creator>
		<pubDate>Mon, 04 Jul 2011 02:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-25844</guid>
		<description>[...] narrative with a &#8220;more &#8216;gamey&#8217;&#8221; feel than his other experimental titles, Today I Die and I Wish I Were the [...]</description>
		<content:encoded><![CDATA[<p>[...] narrative with a &#8220;more &#8216;gamey&#8217;&#8221; feel than his other experimental titles, Today I Die and I Wish I Were the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Benmergui &#187; Announcing my new game: Storyteller</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-25557</link>
		<dc:creator>Daniel Benmergui &#187; Announcing my new game: Storyteller</dc:creator>
		<pubDate>Thu, 30 Jun 2011 16:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-25557</guid>
		<description>[...] more &#8220;gamey&#8221; than Today I Die or I Wish I Were the Moon, and the mechanics borrow heavily from comic techniques of storytelling [...]</description>
		<content:encoded><![CDATA[<p>[...] more &#8220;gamey&#8221; than Today I Die or I Wish I Were the Moon, and the mechanics borrow heavily from comic techniques of storytelling [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mba stuff</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-22851</link>
		<dc:creator>mba stuff</dc:creator>
		<pubDate>Fri, 03 Jun 2011 16:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-22851</guid>
		<description>Really nice read.</description>
		<content:encoded><![CDATA[<p>Really nice read.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edward Litner</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-22822</link>
		<dc:creator>Edward Litner</dc:creator>
		<pubDate>Fri, 03 Jun 2011 11:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-22822</guid>
		<description>Interesting stuff mate.</description>
		<content:encoded><![CDATA[<p>Interesting stuff mate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Terra</title>
		<link>http://www.ludomancy.com/blog/2009/05/06/today-i-die-released/comment-page-3/#comment-20991</link>
		<dc:creator>Terra</dc:creator>
		<pubDate>Sun, 15 May 2011 02:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludomancy.com/blog/?p=444#comment-20991</guid>
		<description>This game is short but beautiful.
But its also depressing :(</description>
		<content:encoded><![CDATA[<p>This game is short but beautiful.<br />
But its also depressing <img src='http://www.ludomancy.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

