Today I Die – Updates

(image courtesy of Desirae Brink)
I am very happy with the repercussions of the publication of Today I Die… as with I Wish I Were the Moon, I had no idea how would everyone react to the game beforehand.
The reaction was beyond expected… I keep getting mails each day from people who found the experience of playing it important to them. Even though I can’t answer every single mail, or comment in every blog that talked about the game, I think I read pretty much everything that google could find out there, even on very foreign languages!
I kinda distrust the stats of my hosting, but apparently the game got more than 400,000 gameplays, and counting.
The game is self-published in an serene, clean website, and it can be played for free.
But in order to fund my next game, I decided to accept donations and allow regular people to become my sponsors. They will have the chance to know about my next game before everyone else, and will be listed in the game credits.
So far there’s enough for me to live for a couple more months working exclusively on my own games, so huge thanks to all of you!
The game was positively covered by Kotaku, JayIsGames (apparently it’s one of the best rated games there), RockPaperShotgun, Destructoid, TIGSource, Offworld, AV Club, and Jeff Vogel himself (I play his games).
There’s a walkthrough, thanks to Tasselfoot.
I’ve just updated the game to version 1.1:
- Game translated to Spanish, Portuguese (Janos Biro), Czech (Jarnik), German (Kirill Gettmann), French (David Callé and Guillaume Patrux) and Italian (Elisa Di Fiore).
- Some small changes to improve on the meaning of the game objects.
- I installed a bot that helps me collect statistics on how many times the game is played, since I don’t trust the logging of my hosting very much…
In the future I will make another version of this game with deeper changes I already know will make the game much better, but I’ll let some time go by so I can have a perspective on it.
Also, Leticia Vilela made a wallpaper:

I really enjoyed playing this, the poem was very good, I like the idea of more games being literature based. I’m trying to sort out a $25 donation now =)
By Eddie on June 13
Cool, Dani! Keep on the good work. We’ll be waiting
By Emol on June 13
WAY TO GO, DANI!!! That’s so nice……………………..
By Emmal on June 13
So glad to see your sponsorship experiment is working out.
By Darius K. on June 16
A deeper version of this game would be…well, I’d be over the moon. (Haha, how ironic.)
By Sam on June 20
kudos, extremely cute and interesting
(may i just suggest, time based as game runs way faster on firefox than IE, and is very very hard in firefox
(sorry, my geekitude resurface)
By 33 on July 6
I can’t wait to see what’s next.
Keep up the great work. Hopefully people will continue to donate to this over the coming months.
By God at play on July 22
Please whatever you do don’t change the pixel art! The hi-res tributes people have done are well-intentioned but, to me, miss the soul of the aesthetic.
By Anonymous on August 3
This is an excellent game, and as an English teacher, I feel it has educational potential
Regardless, it’s extremely creative. Well done!
By Ben V. on August 3
Really Briliant! I luv it!
By Beck Chen on August 5
found it via Reddit. loved it. I’m inspired.
By glenn on August 8
That’s so great ! Have you almost finished the update ?
By Yax on January 24
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