I make experimental games
A very simple puzzle-tactics game prototype. Use the mouse to drag your ships around (the ones in the left are yours) and build a defence. Enjoy!
Comments, criticism, praises and all that can be posted here.
20 Comments so far
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[...] Games Starwave Hunter [...]
By Ludomancy » Starwave Prototype on August 2
[...] Starwave as drawn by the fellow experimental game designer Daniel [...]
By Kloonigames » Blog Archive » Crayon Drawings from GDC on March 17
cute game… nice concept and graphics…
more levels please!
By carldec on July 25
love this game. more levels!
By wes on July 26
@Carldec & wes: Thanks for playing! I might pick up on Starwave in the future, if I decide to make commercial games.
By Daniel Benmergui on July 26
Cute, Liked it, More levels! This is a go for a bigger game IMHO
By Gwydeon on July 26
Great game! definately needs a largr version.
By xdrngy on July 26
Simple, original and addictive. Top marks. More levels please.
The projection of the enemy’s path is very handy. Could I suggest that it also takes into account the transporters, and changes the path accordingly in the preview. Also, the ability to have more than 1 path visible at a time would be a good option for more complex levels (maybe click to toggle on/off)
By Jon on July 28
Clever game – Portal-like mind benders. I found wave 5 especially tough. I like the ending, but should that word be in quotes?
By Anonymous on September 27
great idea for a game! need more levels, possibly a bigger field…
By piman314 on September 27
I really like this simple yet challenging puzzle game. If you port this to Flash you could probably get it sponsored and/or include MochiAds to make a few grand.
By EntropicOrder on September 28
Yes, “Earth” should be in quotes. “Earth” is an unfamiliar word to them, one they are quoting off “Humans”.
By Eagle0600 on October 3
13\/31 5 1s \-\4r|)
( Good game,
Level 5 is hard )
By L!gh7n1ng on November 1
I not sure if it just me or not but I think the game is pretty easy because of how limited of choices you have. You only given the needed ships (never more then needed) also you given a limited amount of space so you just have to look at the other ship path to see where it go.
The needed amount of ships is the main thing that make it easy. If you are given a puzzle and the person said “you have all the items needed to do the puzzle” then you can pretty much guess your way by having more then needed, you can drive the person crazy.
Compare to SoS 64 and the other games, this is the easiest one.
By Zelkova on December 31
Any chance of a level creator, and maybe a couple more units for either side?
By Omlette on January 29
Very cool !
You should make it longer and more complex. I like the idea of using wormholes
By Genova on May 7
how do u beat the last wave?
By nick on May 10
Very intelligent and original puzzlegame. Way too short, though!
By Toxic Avenger on May 16
very goo game.
a good evolution of it could be a game with rounds were you can add a figure after every move for each camp. But maybe the planet would not be destroyed by only one ship.
This evolution could lead you to some kind of board game you could even commercialized physically.
maybe a planet on each camp would be nice.
also the possibility to play with a limited number of ships but you can repair them.
all these sorts of things
By Anonymous on May 25
THis would be great ported to pocketpc!
By Ian on June 6
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